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Medium 5.5Published Oct 15, 2026

CVE-2026-111153Game Music Emu (libgme) through 0.6.5 Out-of-Bounds Read via Classic_Emu::mute_voices_

Updated under an hour ago ()

Does this affect you?

It affects libgme game-music-emu. Add what you run to find out whether that includes you.

No exploitation reported and no EPSS estimate yet.

Game Music Emu (libgme) through 0.6.5 contains a global out-of-bounds read vulnerability in Classic_Emu::mute_voices_ that allows attackers to crash applications by supplying NSF files whose voice count exceeds the 16-entry voice-type table. Attackers can craft an NSF header with chip_flags 0x3F, opened through gme_open_data or gme_open_file, to read past the static array during loading and cause denial of service.

CVSS
5.5 MEDIUM (v3.1, CNA)CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:N/I:N/A:H
Weakness (CWE)
CWE-125
Known exploited
Not in CISA's KEV catalog
EPSS (exploitation in the next 30 days)
Not loaded for this CVE
Assigned by
VulnCheck
NVD analysis
Deferred
Record last updated
Oct 15, 2026
First seen by InfoSec Signals
Oct 15, 2026

Affected products

Affected products
libgme game-music-emu
libgme:game_music_emu (from the name)
through 0.6.5
CNA record

References

  • technical-description, exploit
  • technical-description
  • technical-description
  • issue-tracking
  • product
  • third-party-advisory

The CVE record is authoritative. Products marked “from the name” were identified from the CNA's free-text names, not a CPE, and are matched less certainly. This product uses the NVD API but is not endorsed or certified by the NVD.

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