Back to CVE records
Medium 5.5Published Oct 15, 2026

CVE-2026-111152Game Music Emu (libgme) through 0.6.5 Heap Out-of-Bounds Read via AY Loader

Updated under an hour ago ()

Does this affect you?

It affects libgme game-music-emu. Add what you run to find out whether that includes you.

No exploitation reported and no EPSS estimate yet.

Game Music Emu (libgme) through 0.6.5 contains a heap out-of-bounds read vulnerability in the AY loader get_data function caused by an integer underflow in the track-table bounds check. Attackers can supply a crafted ZXAYEMUL file with an oversized track table to read past the file buffer via gme_track_info or gme_start_track, crashing libgme consumers.

CVSS
5.5 MEDIUM (v3.1, CNA)CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:N/I:N/A:H
Weakness (CWE)
CWE-125
Known exploited
Not in CISA's KEV catalog
EPSS (exploitation in the next 30 days)
Not loaded for this CVE
Assigned by
VulnCheck
NVD analysis
Deferred
Record last updated
Oct 16, 2026
First seen by InfoSec Signals
Oct 15, 2026

Affected products

Affected products
libgme game-music-emu
libgme:game_music_emu (from the name)
through 0.6.5
CNA record

References

  • technical-description, exploit
  • technical-description
  • patch
  • product
  • third-party-advisory

The CVE record is authoritative. Products marked “from the name” were identified from the CNA's free-text names, not a CPE, and are matched less certainly. This product uses the NVD API but is not endorsed or certified by the NVD.

Your cookie choices
We use essential cookies to run this site, and, only with your consent, an advertising cookie from Google to measure whether our ads lead to sign-ups and subscriptions. See our for details.