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Low 2.5Published Oct 14, 2026

CVE-2026-110735Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string).

Updated under an hour ago ()

Does this affect you?

It affects godotengine Godot Engine. Add what you run to find out whether that includes you.

No exploitation reported and no EPSS estimate yet.

Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

CVSS
2.5 LOW (v3.1, CNA)CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
Weakness (CWE)
CWE-195
Known exploited
Not in CISA's KEV catalog
EPSS (exploitation in the next 30 days)
Not loaded for this CVE
Assigned by
mitre
NVD analysis
Awaiting Analysis
Record last updated
Oct 15, 2026
First seen by InfoSec Signals
Oct 14, 2026

Affected products

Affected products
godotengine Godot Engine
godotengine:godot_engine (from the name)
from 1.0.0 through 4.7.2
CNA record

References

The CVE record is authoritative. Products marked “from the name” were identified from the CNA's free-text names, not a CPE, and are matched less certainly. This product uses the NVD API but is not endorsed or certified by the NVD.

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